A simple distinction that is often true, although not always, is that a bolt passes through a substrate and takes a nut on the other side, whereas a screw takes no nut because it threads directly into the substrate (a screw screws into something, a bolt bolts several things together). There is no universally accepted distinction between a screw and a bolt. More generally, screw may mean any helical device, such as a clamp, a micrometer, a ship's propeller or an Archimedes' screw water pump. The right side pedal of a bicycle has a left-hand thread. For example, when the screw will be subject to counterclockwise torque (which would work to undo a right-hand thread), a left-hand-threaded screw would be an appropriate choice. Screws with left-hand threads are used in exceptional cases. If the screw is right-handed (most screws are) and you turn the screw in the direction of your fingers the screw will move in the direction of your thumb. The majority of screws are tightened by clockwise rotation, which is termed a right-hand thread a common mnemonic device for remembering this when working with screws or bolts is "righty-tighty, lefty-loosey." Another rule is this: curl the fingers of your right hand around the screw with your thumb pointing is the direction you want the screw to go. The distance between each thread is called the "pitch". The cylindrical portion of the screw from the underside of the head to the tip is known as the shank it may be fully threaded or partially threaded. There are exceptions for instance, carriage bolts have a domed head that is not designed to be driven set screws often have a head smaller than the outer diameter of the screw J-bolts have a J-shaped head which is not designed to be driven, but rather is usually sunk into concrete allowing it to be used as an anchor bolt. The head is usually larger than the body of the screw, which keeps the screw from being driven deeper than the length of the screw and to provide a bearing surface. Common tools for driving screws include screwdrivers and wrenches. The most common uses of screws are to hold objects together and to position objects.Ī screw will usually have a head on one end that contains a specially formed shape that allows it to be turned, or driven, with a tool. Other screw threads are designed to cut a helical groove in a softer material as the screw is inserted. Some screw threads are designed to mate with a complementary thread, known as a female thread (internal thread), often in the form of a nut or an object that has the internal thread formed into it. 3.5 List of abbreviations for types of screwsĪ screw is an inclined plane wrapped around a nail.3.4.1 Superbolt, or multi-jackbolt tensioner.3.1 Fasteners with a tapered shank (self-tapping screws).2.7 Controlled vocabulary versus natural language.2 Differentiation between bolt and screw.SelectedEdges = getSelectedEdges( SelGeoId)Īpp. If flection( OffsetLine, OffsetLine, FirstEdge. ParametricAtOpenEdge( SortedEdges, OffsetEdges, 2, OffsetValue)ĭef getOffsetValue( FirstEdge, OffsetLine):Ĭalculate offsetvalue using the offsetline ParametricAtOpenEdge( SortedEdges, OffsetEdges, 1, OffsetValue) ParametricAtEdges( SortedEdges, OffsetEdges, OffsetValue)įor i in range( 1, len( SortedEdges) - 1): pointOnObject( DistanceLines, 2, BaseEdge) # Sketch.pointOnObject(DistanceLines,1,OffsetEdge) perpendicular( OffsetEdge, DistanceLines) Returns True if flection of polyline is negative getSketchPoint( SelGeoId)ĭef _init_( self, Geometry, Number = None): Returns a list containing GeoId's of selected lines and arcs removeEventCallbackPivy( SoLocation2Event. removeEventCallbackPivy( SoMouseButtonEvent. addEventCallbackPivy( SoMouseButtonEvent. lineTracker( scolor =( 1, 1, 1), swidth = 3, dotted = True) Read selected items and show the offset distance # The major is the year in the LinkDaily branch so that the condition Show offset value using the rubber band.'įrom PySide import QtGui # FreeCAD's PySide!! _License_ = 'License identifier from, e.g. Show value of distance and side (left/right) of the created lines using the mouse. The line chain may be open or closed.Įxisting and created line chain can be draged using the mouse holding the parallelism. All arcs have to be tangential to their neighbours. The existing line chain may be composed of line segments and arcs of cirles. This macro creates a line chain parallel to an existing one.
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